Services

  • Original music tailored to your game’s mood, world, and mechanics. I work in a range of styles — from cinematic orchestral to electronic, ambient and beyond.

    Service may include:

    • Loopable in-game tracks

    • Theme/motif development

    • Dynamic/adaptive music stems

    • Audio direction & consultation

    • Sheet music (upon request)

  • I create sound effects that support gameplay, communicate feedback, and add depth to the game world.

    Service may include:

    • Player movement & actions

    • UI & menu sounds

    • Environmental ambience

    • Combat & weapon sounds

    • Foley

  • For songwriters, artists, creators looking to expand their sound.

    Service may include:

    • Demo production

    • Full arrangement across genres (pop, acoustic, etc.)

    • Complimentary recording of electric/acoustic guitars

    • Sheet music (upon request)

  • I integrate music and sound effects directly into your game using industry-standard middleware like Wwise and FMOD. This ensures your audio reacts smoothly to gameplay and is optimized for performance.

    Service may include:

    • Implement dynamic and adaptive music systems (layering, branching, musical stinger)

    • Real-time mixing, audio states, and RTPCs

    • Surround Sound & Spatial Audio (Unity/Wwise)

    Whether you need basic one-shot sounds or a complex layered audio system, I can help bridge the gap between creative sound and technical execution.