
Services
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Original music tailored to your game’s mood, world, and mechanics. I work in a range of styles — from cinematic orchestral to electronic, ambient and beyond.
Service may include:
• Loopable in-game tracks
• Theme/motif development
• Dynamic/adaptive music stems
• Audio direction & consultation
• Sheet music (upon request)
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I create sound effects that support gameplay, communicate feedback, and add depth to the game world.
Service may include:
• Player movement & actions
• UI & menu sounds
• Environmental ambience
• Combat & weapon sounds
• Foley
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For songwriters, artists, creators looking to expand their sound.
Service may include:
• Demo production
• Full arrangement across genres (pop, acoustic, etc.)
• Complimentary recording of electric/acoustic guitars
• Sheet music (upon request)
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I integrate music and sound effects directly into your game using industry-standard middleware like Wwise and FMOD. This ensures your audio reacts smoothly to gameplay and is optimized for performance.
Service may include:
• Implement dynamic and adaptive music systems (layering, branching, musical stinger)
• Real-time mixing, audio states, and RTPCs
• Surround Sound & Spatial Audio (Unity/Wwise)
Whether you need basic one-shot sounds or a complex layered audio system, I can help bridge the gap between creative sound and technical execution.